Monday, February 28, 2011

Final high Res Renders From zbrush

These are my almost final renders from zbrush. im probably going to do another render of the gear with more lights but this is what i am going to turn in tomorrow

                                                      Full Gear
Anatomy sculpt
(i did not work that much on the hair because hair is annoying and you cant really see it because of the helmet :))

Wednesday, February 23, 2011

3D Character Texture progress

Finally made some significant progress on color and sculpting and I am starting to be really happy with it
Its still in early stages of texturing but i have the base colors laid down, now i just need to go in and paint on some custom materials and textures to make this thing legit!
Peace out!

Thursday, February 17, 2011


Been a while since last time.
anyway. Finished modeling in maya for now and moved all my stuff over to zbrush. Its looking aight, needs a lot of work tho. These colors are not something that is going to be, im just using them to separate bits and pieces (so buzz lightyear for now :)).Textured the face today and discovered that zbrush is the king of the world... its awesome...

anyway more pictures later


Wednesday, February 2, 2011

Arm update

been working on making this have proper topology and doing the shoulder. its coming out pretty cool lots left tho!

- G

Tuesday, February 1, 2011

3d Character mech arm

Im currently working on modeling and fitting the gear to my character. So im working on making the suit and have everything fit on my guy. Its gonna be a challenge but im excited. Should end up being cool hopefully! :)

 - G