Wednesday, November 2, 2011

Project dump

3d and dfa projects are finally done, so realistic environment is finished. and a style guide for fantastic.
so here is the dump

I took care of the facade, it came out alright few things that need fixing but all in all in came together
hero asset

Contact sheets.

This is a styleguide for next environment we are going to work on which will be fantastic environment

the process the painting went through.
final production painting. not completely finished but i serves itch purpose. we are doing handpainted textures etc. so the Decrepit mushroom forest should be fun i will be taking care of the heart of the forest so i can make that work thing which should be awsome! 



Sunday, October 16, 2011

Eagle Sculpt!

Currently working on the hero asset for my realistic environment. It is going to be a eagle sculpture standing on top of the frieze of the facade im making, more of that building later, here are some wips of the eagle. At the moment im adding feathers to the head and then later the body and wings.
The last one is a small column sculpt that is a part of my facade. <3


Wednesday, September 21, 2011

DFA LaBORatory final designs and 3D Still Life final.

Intense junior year blah blah. its all going well and im learning all kinds of crap.
The still life was produced in 3 weeks, limits were 7k tris, 4 x 2k texure maps. This was supposed to be a project to "geek" out on textures, and shaders and all that great stuff. im pretty happy with how mine turned out. Click it for Full res.
<3 G

Tuesday, September 6, 2011

Modular Building Kit! and some extra stuff.

Here is the deliverable i had to turn in for the 10 day modular building kit project. I chose to make a modular brewery, (re usability right ? hah!) It turned out alright, im pretty happy with what i got compared that we got such a short time to make everything.! has some texture scaling issues and some other shader issues but nothing too grand!


and for you polygon nazis out there, i know the count is high, i did not spend time on baking and we got a 20 k limit that i used as much as i wanted! <3

Video fly through, not the best but serves its purpose

Sunday, April 3, 2011

First character ever made, Low Res Final

This is the low Res version of my character. Meaning it is a model that can be used in Game
It took about 3 weeks to rebuild and retexture all of this but im pretty happy how it came out. Lot of texture changes and some changes to the model too.
Ill make a better background later when i have time.. but now Game Design Cranking Time !

- G

Monday, February 28, 2011

Final high Res Renders From zbrush

These are my almost final renders from zbrush. im probably going to do another render of the gear with more lights but this is what i am going to turn in tomorrow

                                                      Full Gear
Anatomy sculpt
(i did not work that much on the hair because hair is annoying and you cant really see it because of the helmet :))

Wednesday, February 23, 2011

3D Character Texture progress

Finally made some significant progress on color and sculpting and I am starting to be really happy with it
Its still in early stages of texturing but i have the base colors laid down, now i just need to go in and paint on some custom materials and textures to make this thing legit!
Peace out!

Thursday, February 17, 2011


Been a while since last time.
anyway. Finished modeling in maya for now and moved all my stuff over to zbrush. Its looking aight, needs a lot of work tho. These colors are not something that is going to be, im just using them to separate bits and pieces (so buzz lightyear for now :)).Textured the face today and discovered that zbrush is the king of the world... its awesome...

anyway more pictures later


Wednesday, February 2, 2011

Arm update

been working on making this have proper topology and doing the shoulder. its coming out pretty cool lots left tho!

- G

Tuesday, February 1, 2011

3d Character mech arm

Im currently working on modeling and fitting the gear to my character. So im working on making the suit and have everything fit on my guy. Its gonna be a challenge but im excited. Should end up being cool hopefully! :)

 - G

Monday, January 31, 2011

character turn

This is my anatomy sculpt at the moment. Still have some polishing to do, but i got a bit bored and started modeling gear. more pics later !

Saturday, January 29, 2011

3d zbrush anatomy pass

Hey, This is my model that im working on for the anatomy sculpt, I am mostly done with the body, need a bit more refining. Currently working on the eyes and the face. Takes a Loooong time. but it is really fun so im fine with it.

peace - G

Thursday, January 27, 2011

Representational Painting

Here are my first two paintings from that class.
First one is the blue still life, first painting i do traditionally in over a year, its shitty but what ever
second one was supposed to be done with trump lo'ell or something which is a object in finite space. close up. I made a painting of a head i sculpted and stuck on a sculpting tool which i then hung on a wall. i like it better.

hopefully there will be some progress in my painting skills after this class it is fairly heavy but im enjoying it alot!



Wednesday, January 19, 2011

Final Asteroid Miner Turnaround

Here it is. turned out ok, didnt have time to finish painting the 3/4 so i just had to slap some colors on it in a couple of hours. The other images are the ones from alchemy, for idea exploration.

Saturday, January 15, 2011

Character Design for 3D wip

This is my Character for 3D an Asteroid Miner.  Thats all the backstory i have at the moment but i will have more. Now im just trying to get the Turnaround done!

 The picture on the Right is a collage of about 5 other guys that i made ill post the sketches later!